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2013-14 Rink Wraps Glossary

It’s once again Rink Wrap season, and with a slightly new format for 2014, here’s a walk through what you’re seeing.

First up is our “Japers’ Rink Player Card.” Here’s Karl Alzner‘s:

Alzner_rink_wrap_card

So what’s here? There are essentially five sections – self-explanatory biographical info at the top, stat totals below it, and then sections for the player’s stats in each of three game situations: five-on-five, five-on-four power plays and four-on-five penalty kills.

Each of the four statistical sections is comprised of three rows (metrics, data and rank), and the three game situations have a fourth row at the top detailing the player’s most frequent teammates in those situations. Before we get into the acronyms and whatnot, a note on the “Rank” row. Each player is ranked among the Caps skaters at his position (“D” for Alzner), but only among those with sufficient ice time to be included in the group – that’s the number in parentheses. For the “Totals” section, that’s just about everyone; for the “Game Situation” sections, it’s whatever makes sense and includes the referenced player. (Also, it should be intuitive, but all stats are ranked most/highest to fewest/lowest, with the exception of goals-against and penalties taken.)

Still with me? Good. Here’s the list of acronyms (left-to-right) for the “Totals” section, with notes where applicable:

Easy enough. Now for the “Game Situation” sections:

  • TOI/60: Time-on-ice in that situation per sixty minutes of game time
  • Production stats:
    • G/60: Goals per sixty minutes of ice time in that situation
    • A1/60: Primary assists per sixty minutes of ice time in that situation
    • A2/60: Secondary per sixty minutes of ice time in that situation
    • Pts/60: Points per sixty minutes of ice time in that situation
    • IPP: Individual Points Percentage (the percentage of goals scored while player was on ice in that situation that the player had a point on… for more on IPP, here’s some good reading)
  • Scoring stats:
    • GFON/60: Goals-for per sixty minutes of ice time in that situation when the player is on the ice
    • GAON/60: Goals-against per sixty minutes of ice time in that situation when the player is on the ice
    • Diff/60: The difference between those last two numbers… positive is good, negative is bad, of course
    • GF%: Goals-for percentage; goals-for while a player is on the ice (not just those he himself scores) divided by the sum of shots-for and shots-against (GF/(GF+GF))… above 50% means more goals in the other net than in the player’s net
  • Possession stats:
    • SF%: Shots-for percentage; shots-for while a player is on the ice (not just those he himself takes) divided by the sum of shots-for and shots-against (SF/(SF+SA))… above 50% means more shots on the other goal than on the player’s goal
    • FF%: Fenwick-for percentage; calculated similarly as SF%, Fenwick adds missed shots to the calculus, so it’s the sum of shots-for plus missed shots-for for divided by the sum of all shots that are on-goal or miss the goal ((SF+MsF)/(SF+SA+MsF+MsA))
    • CF%: Corsi-for percentage; same as above, except now we’ve gone and added blocked shots to the mix, so it’s the sum of shots-for plus shots taken that are blocked or missed the net divided by the some of all shots on-goal, missed or blocked ((SF+MsF+BkA)/(SF+SA+MsF+MsA+BkA+BkF))
    • Corsi Rel: This is essentially the difference between a player’s Corsi when he’s on the ice versus when he’s off it (more here); a high Corsi Rel would indicate a player who is better than most of his teammates in this metric, but doesn’t say anything about how he is in the metric as compared to players around the League
  • Deployment stats:
    • O/D Start %: Zone start ratio; offensive zone starts divided by the sum of offensive and defensive zone starts (OZ/(OZ+DZ))
    • Tot Tm% QoC: Average (time-weighted) TotTm% of 5-on-5 on-ice opponents (i.e. a measure of quality of competition)
    • Tot Tm% QoT: Average (time-weighted) TotTm% of 5-on-5 on-ice teammates (i.e. a measure of quality of teammates)
    • Corsi Rel QoC: Another measure of quality of competition (more here)
    • Corsi Rel QoT: Another this is a measure of quality of teammates
  • PDO stats:
    • On-Ice Sh%: Player’s team’s shooting percentage in that situation when he’s on the ice
    • On-Ice Sv%: Player’s team’s save percentage in that situation when he’s on the ice
    • PDO: The sum of the last two numbers; as noted at BtN, “It regresses very heavily to the mean in the long-run: a team or player well above 1000 has generally played in good luck and should expect to drop going forward and vice-versa. ” (more… everywhere)
  • Penalties stats:
    • Drawn/60: Penalties drawn by the player in that situation per sixty minutes of ice time
    • Taken/60: Penalties taken (i.e. committed) by the player in that situation per sixty minutes of ice time
    • Diff/60: The difference between those last two numbers… positive is good, negative is bad, of course

Got it? Grand. That’s it for the Player Cards.

Next up is a quick look at the player and his most frequent partners (for defensemen) and linemates and lines (for forwards). You’ll see the relative ice time with each outlined in black, and the player’s GF% and CF% with each player, with a green ring at 50% for a quick visual point of reference.

Then come Usage Charts, which we’ve gone into plenty here before, and finally some charts from Hockey Analysis that should be pretty self-explanatory (and if they’re not, click through and check out the glossary over there).

If you’ve got any questions or suggestions, let us know in the comments or tweet us or email or whatever. Enjoy!

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